#include "trio.h"

Trio::Trio(){
    point = Vector3D();
    normal = Vector3D();
    type = 0;
    t = 0;
}

Trio::Trio(Vector3D _p, Vector3D _n, unsigned int _t) : point(_p), normal(_n), type(_t){
}

Trio::Trio(double _t, Vector3D _p, Vector3D _n) : point(_p), normal(_n), t(_t){
}

Trio::~Trio(){
}
